Stop watching tutorials. Build 4 complete projects with mentors who shipped AAA titles.
Start buildingPick your track. Build your portfolio. Get hired.
Mechanics. Systems. Player psychology. Make games that feel good to play.
Unity and Unreal from scratch. Write code that doesn't break.
Characters. Environments. Props. Build assets studios need.
Find bugs before players do. Learn industry-standard methods.
You build 4 complete games. First-person shooter. Puzzle platformer. Strategy game. Mobile arcade.
Mentors review your work. They worked at Ubisoft, EA, and indie studios. They tell you what works and what needs fixing.
You finish with a portfolio that proves you can ship games.
Our team spent 10 years making games you played. Now they teach you how to do it.
All courses are online. Watch when you want. Work at your pace. Get mentor feedback within 24 hours.
Discord with students, graduates, and mentors. Ask questions. Share work. Get unstuck.
Keep all course materials forever. Come back whenever you need to review.
120+ hours of video. No fluff. Just what you need to build games. Step-by-step project guides with source code.
Weekly live sessions. Ask questions. Get feedback on your work. See how other students solve problems.
Access to Discord community. Students and graduates help each other. Mentors answer technical questions. Share your wins and struggles.
Certificate when you finish. Add it to LinkedIn. Show employers you completed the program.
Designer. Programmer. Artist. Tester. Choose what fits your goals.
Follow structured projects. Make mistakes. Learn. Iterate.
Mentors review your work. Point out what works. What needs fixing.
Graduate with portfolio. Apply to studios. Start career.
Never coded before? Fine. We start from zero. No prior experience needed. First week covers fundamentals. By week four you're building your first game.
Less theory. More doing. You learn by building. Not by reading or watching. Each lesson ends with a challenge. You code. You iterate. You improve.
40% of graduates work in game studios. Junior designers at indie studios. QA testers at publishers. Solo devs who launched games.
"Landed junior role 3 months after finishing. Portfolio made the difference."
Saskia Winters"Mentors gave honest feedback. My games got better."
Leif Nordstrom"Started with zero knowledge. Now building my indie game."
Amara OkaforJoin 700+ students. Learn from pros. Build portfolio.
Complete projects. Get feedback. Earn certificate.
Ship games. Apply to studios. Land jobs.