700+ graduates working in studios, launching indie games, and freelancing worldwide.
I had zero coding experience when I started. Worked as a marketing manager. Always wanted to make games but thought I was too old to start at 32.
GameAxen changed that. First month was tough. I spent nights learning C# basics. But mentors were patient. They reviewed every project. Told me what sucked and how to fix it.
By month four, I built my first playable game. A puzzle platformer. It wasn't great, but it worked. That's when I knew I could do this.
Month eight, I applied to 15 studios. Got 3 interviews. Moonlight Studios hired me as junior designer. Now I work on a mobile RPG with 2 million downloads.
Best decision I made was starting. Second best was finishing.
Puzzle platformer • Tower defense • 3D adventure demo
"Landed my first programming job 4 months after graduating. The Unity course was exactly what I needed. Mentors gave honest feedback. My code got cleaner. Portfolio got stronger."
"I launched my own game 6 months after finishing. It's on Steam. Made €12k in first month. GameAxen taught me how to finish projects. Most important skill for indie devs."
"Never designed anything before. Now I work on a puzzle game with 500k players. The portfolio projects made all the difference in interviews. Studios want to see shipped work."
"Went from zero Blender knowledge to paid freelance work in 5 months. Now I create characters for mobile games. Make €3k monthly working from home. Course paid for itself in 2 months."
"Got hired as QA tester 2 months after completing the course. Now I test AAA games before release. It's entry-level but I'm in the industry. That's what matters."
"Switched from web dev to game dev. Best career move. The programming course filled all my knowledge gaps. Now I build mobile games for 10 million players."
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